Visual Stimulation

BonZeb was built to interface with the Bonsai Shaders package to generate visual stimuli. The Bonsai Shaders package utilizes OpenGL for rendering visual graphics. Bonsai Shaders provide extensive flexibility for programming in OpenGL. All visual stimuli in BonZeb can be modified. Stimuli are generated using a TexturedQuad mesh and a Material shader configured with a vertex file and a fragment file.

Visual Stimulus Library

The visual stimulus library contains the following visual stimuli:

  1. Solid black
  2. Solid white
  3. Black-white flashes
  4. Left Phototaxis
  5. Right Phototaxis
  6. Left Looming dot
  7. Right Looming dot
  8. Left Optomotor gratings
  9. Right Optomotor gratings
  10. Converging Optomotor gratings
  11. Diverging Optomotor gratings
  12. Concentric optomotor gratings
  13. Left Optokinetic gratings
  14. Right Optokinetic gratings
  15. Forward Moving prey
  16. Left Moving prey
  17. Right Moving prey
  18. Left Stationary prey
  19. Right Stationary prey